Configure drops, natural spawns, attributes, experience and despawn ranges for vanilla and modded mobs, right from an in-game config editor.
Mob Settings is a lightweight mod for controlling how mobs behave: what they drop, where and how often they spawn, how tough they are and how much experience they give. Everything can be changed through an in-game config screen or the config file, and works with modded mobs by registry ID.
Remove items from a mob's loot, or add extra drops with a chance, amount, Looting support and item data.
Remove, reduce or add natural biome spawns, change spawn group sizes and restrict spawns by light level.
Give spawns, attributes, damage and experience different rules in each dimension.
Change health, speed, armor, damage and size. Multiply damage dealt or taken, and experience dropped.
Set how far from players a mob can be before it despawns.
Target groups of mobs or biomes with tags, including every mob or biome from a given mod.
A config screen in the Mods menu, with searchable ID lists and editors for item and entity data.
Works with mobs from any mod. Configure them by registry ID like vanilla mobs.
The Mob Settings Wiki covers the rule syntax, the full config reference and ready-to-use examples.
Mob Settings is available for Minecraft Java Edition with NeoForge, including 26.3, 26.2, 26.1.2, 1.21.1 and 1.20.6.
A Legacy 1.12 version, configured through Forge config sections, is also available on CurseForge.
Mob Settings is created and maintained by Sokratis Fotkatzikis, who also makes ArmorPlus and Sword Displays.
Visit the homepage to see more projects and tools.